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Opengl vs directx 11 obs
Opengl vs directx 11 obs








  1. Opengl vs directx 11 obs how to#
  2. Opengl vs directx 11 obs for mac#
  3. Opengl vs directx 11 obs driver#
  4. Opengl vs directx 11 obs upgrade#
  5. Opengl vs directx 11 obs windows 8#

I don’t know if this is any better with 3.8 as I haven’t specifically tested it. Screen goes black and/or freezes in the recording. One issue I ran into with 3.6 DesktopGL is that is does not play nice with OBS and other streaming software. Spout supports DirectX 9, DirectX 11, DirectX 12 and OpenGL textures and includes a developer SDK and sample applications. If I wasn’t using native libs I could run them all from the same project no problem. Spout is a video frame sharing system for Microsoft Windows, which allows applications to share OpenGL textures in a similar way to Syphon for the Mac.

Opengl vs directx 11 obs how to#

I have a separate project for the Windows build but that’s only because I couldn’t figure out how to import different native APIs per platform for the Steamworks stuff. I even build the Linux version on MacOS which I never thought would work but it does! Packaging the macOS app is a bit of a faff but once you have written a script to do it it’s easy. I use DesktopGL for MacOS, Linux and Windows and have to do pretty much nothing to get the builds to work on the respective platforms. Also, only DirectX 8, 9, 10, 10.1, 11, and OpenGL games are currently supported for game capture.I think DesktopGL MonoGame uses SDL for input whereas DirectX uses DirectInput, apparently these means DesktopGL has much wider controller support. However, due to the fact that it must inject into the game process to capture frames directly from the game, it's not guaranteed to be stable. It is also the only method able of capturing games running in fullscreen mode. Game capture is the most efficient method when capturing games.

opengl vs directx 11 obs

Running games in borderless or windowed mode with window capture is one of the most stable and efficient methods of capture. However, you cannot capture games running in fullscreen mode with this capture method. In general, it is almost as good as game capture, and far more stable.

Opengl vs directx 11 obs windows 8#

Again, Window capture on Windows 8 is more efficient as on Windows 7.

opengl vs directx 11 obs

When aero is enabled it can also increase performance, so aero is recommended to be enabled when using window capture. Window capture is a very efficient method of capturing only a single window. You cannot capture games running in fullscreen mode with this capture method Window Capture

Opengl vs directx 11 obs upgrade#

On windows 8, monitor capture is highly efficient due to new directx features only allowed in Windows 8, which Microsoft could have easily implemented into Windows 7 but chose not to because why improve an older operating system when they can force people to upgrade to newer operating systems for extra cash.Anyway, monitor capture on Windows 8 is very fast and efficient, and is done almost entirely by the graphics processor with little CPU usage at all. that best meets your needs Developer Resources The SoundFont f Jul 11. Alternatively, if you want to try OpenGL, OpenGL ES 2.0 is not a bad place to start. video/audios between VLC and VCam VLC Transcription Controller Plugin for. You cannot capture games running in fullscreen mode with this capture method Monitor capture on windows 8 If its important to use one of the aforementioned APIs for educational purposes then DirectX 11 certainly has the most learning resources. If you absolutely must use this on Windows Vista/7, you must disable aero (in video settings) or turn off aero in windows, otherwise the capture will be even less efficient. Otherwise use window capture or game capture, as they are far more efficient. The in-game overlay will only appear in games that use DirectX 9, DirectX 11, DirectX 12, OpenGL, and Vulkan for their graphics. If you're using Windows Vista or Windows 7, I would recommend only using this if you absolutely need to capture your desktop. On Windows 8, however, it is highly efficient and is done entirely via graphics processor memory, and is perfectly fine to use. On Windows Vista and Windows 7, monitor capture is the least efficient, I repeat, least efficient method of capture. Monitor capture on Windows 7 and Windows Vista Note that only game capture can capture games running in fullscreen mode. Use monitor capture only if you need to, unless on windows 8 where it performs very well. They are the most efficient methods of capturing.

Opengl vs directx 11 obs driver#

The driver is what takes Direct3D/OpenGL calls and does all the really low-level.

Opengl vs directx 11 obs for mac#

Any GPU will work with OpenGL and Direct3D as long as there's a driver for it. Laptops & desktops for Windows (Windows 8, 8.1, 10, 11) Laptops & desktops for Mac (macOS High Sierra v10.13 or later).

opengl vs directx 11 obs

Direct3D is a Microsoft application and standard while OpenGL is an open standard. My recommendation is to use either window capture or game capture if capturing games. No, OpenGL and Direct3D are both APIs that abstract the functionality of the actual hardware. Which capture method? General Recommendation










Opengl vs directx 11 obs